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Tuesday, October 26, 2010

Michel Victor :: An Artist Exploration

I'm sure plenty of you have come across this website...
deviantART.com

It is a melting pot of artwork done by every kind of artist using every type of median possible. From traditional art to more modern digital art and everything in between, including Flash!

The art that I came across when viewing the Flash work was done by a Brazilian artist:


Michel Victor

Besides his work being very intricate, detailed and beautiful, he uses Flash to add new elements to his artwork: animation and interactivity!

It's as though his paintings come to life!

As you view his work, start with the first one at the bottom of the page and work your way to the top. You will notice a great improvement in his work, which was very inspirational for me to think that with practice and hard work everything is possible.

My favorite, if I was forced to choose one, would be the one that I sampled above. His work is soooo detailed and the minor animation (the eyes blinking and the fireflies = Flash work) bring this piece to a whole new level!

He also uses Flash to create very effective preloaders that make his work even more presentable.


Enjoy!
[[ if the work doesn't load up right away, refresh the page, I think it's a glitch]]

Monday, October 25, 2010

MAT 190 Blog Post: Design Exploration

Square Circle (http://www.sqcircle.com)


Square circle is a design agency located in the United Kingdom. Their web site is typical of most design agencies websites, in that it highlights their work and provides a means for potential clients to communicate with them. However, unlike most web sites for design agencies Square Circle's web site presents a deliberate environment in which to present its content. This environment consists of a round table strewn with multiple elements of office work in a brightly lit room. Within this environment are representations of ordinary objects commonly found in businesses and homes that have functions similar to their real-world counterparts. For instance, the contact form consists of a pad of paper with highlighting.


Dynamic movement in the site starts from a wide view of the table, with the user's view going in close to the various sections.


As far as the placement of items on the table is concerned I noticed that there were five main 'piles' of stuff, which represent the content sections. However, the items in each pile are arranged haphazardly underneath and on top of each other; this gives the objects an organic, authentic feeling, like someone just tossed the stuff before going home for the day. There are gradients used on the magazines and book objects to give the appearance of physical, glossy paper reflecting light. many of the objects are very detailed, such as an opened envelope with a canceled stamp and torn sides. The colors are very bright and remind me of the original Toy Story film. Some of the visual elements give me a clue as to the target audience of this website. The filled coffee cups and iPod ear buds seem to suggest that this design agency is looking to do business with companies that want to design content for for young and middle-aged middle and upper-middle class adults.


Some of the sections have a clear call to action. For example, in the portfolio section a message on a sticky note states "Like our work? Get in touch..." Even more interesting than this is that, in the contact section, the user can dial a simulated rotary phone to leave a voice mail via Skype.


The navigation for this site is also quite dynamic. There are three main ways to navigate-- by zooming in and out onto and from the table, by dragging the mouse near the sides of the frame, and by a more traditional pop-up menu. The benefit of this multi-tiered navigational system is that it appeals to those who have highly refined mouse skills and also to those who are more used to normal means of 'click' navigation. As well, these different types of navigation give the user the option of having a media adventure (where they feel like they are traversing and journeying across the table) or of just getting the information quickly (by using the pop-up menu).


One section that I found particularly interesting was the section for the video clip. Compared to the other sections this section is an anamoly because it is mostly filled with empty space. The area for the actual video is very small, and is displayed in an iPod interface. I expected all of the buttons on the iPod graphic to be operational, but only the play button would work (similar to a real iPod, I guess... LOLZ!)


From experiencing and interacting with website I took away a few things...


1. When creating simulations of objects deliberately try to recreate their actual textures.


2. Think about lighting and shadows, and how light and darkness values can affect the message the designer is trying to convey. Also consider if parts of the visuals will have unusually dark and light areas.


3. When creating interactive objects based on real objects let the user know that they are interactive. An example of this was the sticky note next to the rotary phone that said to dial the phone to leave a voice mail.


4. In an organized site such as this not everything has to be tilted. With the iPod graphic I initially thought it was odd that it was orientated completely straight. I then realized, however, tht watching a tilted video would be an odd experience, and may be kind of painful to watch.


5. Give the user different ways to navigate the site. Navigation does not have to be just a way to get to the content; it can also be part of the interactive experience and contribute to the message being presented.


Por Liniers (http://www.porliniers.com):


This Spanish language site from a designer in Argentina bridges the chasm between art and design. Compared to Square Circle, the environment is smaller, but no less intriguing. This environment is a desktop in a darkened artist’s studio. A single lamp in the corner provides light. There are several elements that add to the realism of this environment. The mouse cursor is a thick, stubby pencil; when the cursor hovers over an accessible content area a paperclip and slip of paper with the content title appears to unfold from underneath the pencil. Content transitions in by way of a hand appearing off stage and placing books, drawings and comics near the front center of the desk. While this is happening the user can hear the sounds of shuffling paper.


One aspect I particularly liked about this site was that the desktop background looks extremely realistic. It has stains, graffiti, scratches, gunk and coffee stains. It appears that the designers very carefully combined textures, shapes and fill patterns on this background to give it an authentic aged look. Just this background sends the message that a lot of creative work has been done at this desk.


The animation in this site is very engaging. The transitions with the hand bringing in the content fit very well with the content. This gives a sense that the environment continues off of the stage. The animation for the book samples involve actually turning the pages. When the cursor hovers over a page that can be turned a small animation of the paper curling plays, which indicates to the user that this element is interactive. All of the other content areas have different animations, indicating that they are a pathway to content.


I noticed that the shadows on objects seemed very realistic; sometimes they seemed to veer away from the edges of objects, which I have never seen in visual design before.


Another nice touch to this site is that the lamp can be turned off. When the user does this a character pops up on the screen and looks around briefly before disappearing. There are few different versions of this animation.


Thursday, October 21, 2010

Studio Exploration: Flashloaded

Flashloaded was launched on May 21, 2003. This studio "includes a group of highly talented developers, web designers and programmers." It's based in Vancouver, Canada, and creates and sells components (among other things) that are above and beyond those found in the Components panel in Flash. The novice Flash user can generate very compelling output and interactivity simply by filling in values in the Component Inspector.

The home page http://www.flashloaded.com shows the most recently developed component. As of today, this component is the liquidGallery component. If it's been replaced by a new component in the meantime, liquidGallery can also be viewed at http://www.flashloaded.com/flashcomponents/liquidgallery/. You simply roll over the component to begin see it in action. Right off the bat, the scale and bounce effects impressed me, and I wanted to explore the site further.


The gridNavigation component (http://www.flashloaded.com/flashcomponents/gridnavigation/) is interesting. It allows you to click a thumbnail to zoom in on its contents while the other thumbnails are pushed aside. Content can be external images, animated SWFs, or movie clips. The ability to adjust some of the settings from Flashloaded's webpage that normally are adjusted in the Component Inspector is convenient. For gridNavigation, these settings are speed, easing, and position. After changing a setting, you can click within the component to see how the new setting affects the component.


Some of the components, while more impressive, are a bit more difficult to use. The 3D Square (http://www.flashloaded.com/flashcomponents/3dsquare/example1.html) is an example. It displays images on an interactive 3D rotating square. The interactivity is possible with the mouse wheel, mouse buttons (clicking alone, or clicking and dragging), and the arrow keys.


I like that there's a support forum for each component, and that you can view questions and answers without having to login. Login is necessary only for posting questions.

As mentioned in the first paragraph, Flashloaded offers more than just components. The "static" part of the Web experience they develop includes fonts and web design templates. The more interactive part of the Web experience they develop is both visual (components, video loops) and auditory (sound loops, intro sounds, button sounds, voice sounds). All of these can be viewed in more detail by clicking the links in the navigation bar at the top of any page on the site.

Wednesday, October 13, 2010

Design Exploration

Impressive Flash Portfolios for Your Inspiration

"A professionally made portfolio website is the basis of an artist’s successful career. It should demonstrate his creativity, express his uniqueness and, at the same time, it should be user-friendly and visually attractive for visitors. As for me, Flash works perfectly for portfolio websites, as it opens so many opportunities for the people of art: you can create amazing unusual galleries, include appropriate music accompaniment, use wonderful, even shocking graphics, interactive elements, and many more… In your Flash portfolio you can implement the most crazy and unbelievable your ideas. I have prepared an inspirational roundup for you having 3 impressive flash portfolios which will blow your mind."

CAMBOYA

I love what they do and it is not because they are my friend, they are really good! They are for my original city, Buenos Aires.

http://www.camboya.ws/

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X3STUDIOS

The flash website of X3studios group that creates amazing wallpapers. They created an amazing interface ...

http://wallpapers.x3studios.com/

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ZEEBEE

An unusual original interactive gallery in the form of a circle is a very attractive element of the website.These guy really know how to work with Motion and Math.

http://www.zeebee.co.uk

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Tuesday, October 12, 2010

Waterlife

Waterlife is a flash based site that talks about the "Waterlife" film. Co-produced by the National Film Board of Canada and Primitive Entertainment Inc, this film talks about the history path of the Great Lakes from Lake Superior in the north to the Atlantic Ocean. The film shows how the Great Lakes affect people, animals and the environment. It also talks about how they have been changed over the years and what needs to be fixed in order for the Lakes to stay thriving.


When you think of public awareness about the environment, most people think of one-dimensional page spreads, charts, facts, etc. This site couldn't be further from that. The very intro tells us that we are about to experience a cutting edge site, with it's fast-moving pictures that make you feel inside a room with the swirling pieces. The very modern/minimalist look with the black/gray background makes it feel almost like a futuristic setting.


The first noticeable thing on the homepage is the shape that the images form. At first you think, "How am I supposed to figure out where to go from here?" But upon further inspection of all the little details, this site has been laid out very clean and very organized. The top left header says, "WATER IS >" so naturally you mouse over to see what water is. This is where the navigation bar collapses in and the user sees that every aspect has been laid out and organized, from the history of the Great Lakes to how it is inside of us. When you mouse over each section the corresponding image pops up to reveal a link to that section.


When you click on a link you'll notice that the images shift into a shape pertaining to whatever topic you are investigating. This helps grab out attention even more and feel one with the site. You'll also notice along the bottom that the links are dedicated to the same sections and take the shape of waves of water when moused over. This creates a calming and relaxing environment. The view then changes into a large fact regarding whatever section you picked.




The actual article about your chosen topic is laid out in a very engaging blurb that is fixed upon a film strip of whatever setting/topic you are reading about. This looks just like a magazine article but more exciting and interactive. They've also created links to their sources (from credible sites). I couldn't help but admire how organized and well laid out the articles were and how informative they are. I felt like this was National Geographic 2.0, online.


There are many other sections and articles to look at, including many chart and fact pages. They've taken the boring informational sections and made them look more home-made, more engaging, etc. This entire site looks like a well executed science project about the Great Lakes and how much of an impact they are. Most people don't like doing research about topics involving "boring nature" but this site doesn't give you that feeling for a second.



This entire site gives me the feeling of empowerment, like every resource I need is right here at my fingertips. The film definitely has much to offer and this site lays it out perfectly in front of us. They have take care of the bulky navigation bar, laid out information in multiple yet intriguing article pages with the sources right in text. Even the factoid's about the company are tucked away nice and neat, with an elegant overlay on the article, as to not direct your attention too far from the content. In my opinion this site offers solutions for everything a web page lacks in when it comes to organization and content. There are many parts that can also be used in developing a site of your own, a portfolio, an album of your family history, or anything you can think of. Overall, a well executed flash site.

Sunday, October 10, 2010


http://www.mercedes-amg.com/slsgt3/

Mercedes AMG SLS GT3


This site has a W-O-W factor that checks all the boxes. The artistic design, easy to use navigation system and presentation of product is outstanding. When you first open the site there is a short video of the exciting Mercedes-AMG SLS GT3 on a race track. If you can’t feel the wind blowing through your hair when you are looking at this site then you should check your pulse to see if you’re still alive. Even the pre-loader is exciting to watch. Once you’re on the home page the car is within ¾ of the image of the steering wheel as if it were tucked into a cave, with the navigation menu nestled between the 1 and 3 o’clock position. There is a secondary animation that tickles your subliminal bone that trails the steering wheel to hypnotize you without your consent. Beyond the wheel are corresponding enlarged graphics in alpha levels of about 25 percent. When you navigate to the design feature the Navigational Menu transforms into a portal, or should I say porthole, and as each image comes into view, it is a short animated video with the theme of the image in the background in a lower alpha level. In the lower portion of the portal is the photo gallery with arrows for seamless navigation. My favorite feature is the photo gallery. It returns to the original home image but with an additional feature of a photo gallery in an arc shape that appears on the rollover of the mouse within the steering wheel. Text for the original menu is featured in the corresponding image enlarged in the background in a lower alpha level


The Mercedes-Benz SLS AMG is developed by the Mercedes’ AMG in-house division together with the contractor in charge of the company’s touring-car road-racing program HWA. This dynamic web site is a direct reflection of an exquisitely design automobile matching the product in design and function. After viewing the site I had the must see - must have impulse that the designer wanted from the user.
-jv

Saturday, October 9, 2010

Dont Click It - New Interface Experiment



DONTCLICK.IT : Institute for Interactive Research


I found this site DONTCLICK.IT and the name really gives away the whole concept of the site. Basically they have created an informational and innovative flash site that is navigated and browsed solely by mouse movements, removing The Click. The intention of the site is a sort of research project on the importance of The Click and exploring new ways of thinking and interacting with the web.The questions they present are: "How important is the mouse click to navigation?"(especially because this what we accustomed to), "What are the benifits and the detriments to removing clicks?"

Shortly into your browsing a pop-up window will appear asking you whether or not you miss The Click in the interface. The site records the statistics to find out how well his experiment is being perceived. At this point in the interface was when I had my first OOPS and I clicked when trying to answer the inquiry. Another pop-up appeared asking me whether or not my click was
accidental or intentional--another statistic that is monitored. Statistics can be found in UNDERSTAND, THE STATISTICS. About 60% of the people visiting the site clicked and 40% of those people intentionally needlessly clicked. About twice as many people said that they do NOT miss clicking as opposed to those who said that they did miss clicking.

Under the LEARN section you can learn some things about the history of the computer, how you body interacts with what we do at the computer, and some information about commerce on the web.

Explore offers several things. The Button Lab displays a couple alternatives to the action of clicking. The Experiments includes several ideas about what can happen with just mousing around. Autopilot: Everytime someone visits this site their mouse movements are
recorded for the first 20seconds. Under Autopilot you can watch recordings of other visitors and how they interacted with the interface. The Mousecamp is a game where one can practice using mousemovement skills and be scored on how mouse savvy you are.

The last section of the site is Communicate. They have a cool little message board page where you can leave a quick comment and the read a few other recent comments. Communicate also includes some links to other sites and Flash sites the creators enjoyed, as well as Contact information and a couple downloadable screensavers.

They give you this challenge to DONT CLICK at all throughtout the website. It may seem like a simple challenge but it is actually quite difficult to break out of our norm and think about browsing in a different way. I thought the experience was an interesting thought and this site gives you a chance to be part of their experiment.

Remember DONTCLICK!

dontclick.it

Design Exploration - Monoface & Get the Glass

Monoface

Photobucket

Monoface is a New Year’s e-greeting produced by the Mono design firm, based out of Minneapolis, MN. As soon as I figured out what to do (nicely explained in the “What Do I Do?” section), I saw that this is an incredibly well-executed play on the common game of swapping out facial features. It reminded me of the first time I put a third eye onto someone’s face in Photoshop. In this, you swap out the features on actual Mono employees. The degree of skill displayed in prepping the switchable features is impeccable – in all cases there is no evidence of the edge of the graphic. Hints of airbrushing are visible, but not overwhelming. The programmatic interface is actually quite simple – it likely utilizes the use of an array for each feature. This array simply advances to the next item in the series on each mouse click, and resets when done. This process is also possible through the use of a movieclip, though with not as much finesse.

Additional flare is added through the random loading of a face on startup, visually pleasing animated transitions between informational pages, and the ability to shuffle the faces, load finished works, and also load a screensaver.

As a professional graphic designer, I especially loved the concept behind this work. Firms are often very professional outfits, and to produce something that lets you laugh at the designer working on your project adds a real human aspect to the company. It also speaks a lot for the employees as people that they were ok with this, and that they appeared to get into posing for the project.


Get the Glass

Photobucket

Get the Glass is a 2007 work by the California Milk Processor Board as a marketing tool to encourage people to drink milk. This work is so complex and well produced that pages could be written on it. The concept is that of a game board with several regions: Adachi Home, Iron Vines, Lush Lokes, Apple Orchard, State Park, Lucid Falls, and finally Fort Fridge. The gameplay centers around the misfit Adachi family and their quest to break into Fort Fridge for a glass of milk (the story says they’ve been deprived). But, they are constantly just steps ahead of Fort Fridge Security, who will toss them into Milkatraz with no hesitation.

This work could stand on visual merit alone. There is extensive and detailed 3D work – wooden beams show age and wear for example. The vintage visual theme is carried through all aspects, including the preloaders that run backwards. Video is used to develop a backstory to encourage the player to feel a personal connection to the Adachi family and their plight.

One of the strongest merits of this work is its heavy integration of user input to control the gameplay. You advance through the game by rolling an animated die (the resulting number appears to be generated at random), which then advances your pawn. Where you land on the game board then determines the course of the game – you may be granted shortcuts, have to draw from a Fortune, Misfortune, or Mastermind card, or may be faced with a mini challenge.

The mini challenges are relatively simple in execution, utilizing Flash’s drag and drop, hitarea, mouse commands, and button functions. But, they are well produced so the simplicity of the code is not a detriment.

The work achieves its marketing goal by cleverly disguised links to email the site to others and through the use of integrating the benefits of milk into the story. In one case, the mother’s ratty and non-milk fortified hair breaks her hairbrush and you lose two spaces while you buy a new one.

All in all, this is a fantastic work that plays differently every time.

Thursday, October 7, 2010

Discover Nikon's History! : Design Exploration








For a fun and very interactive experience... take some time to visit this well-designed website that was created to showcase the history of Nikon.
I chose the Discover Nikon's History website because of my love of photography and desire to someday own a Nikon Digital SLR camera.
The initial interface is most engaging as it tells the viewer that they can participate in 18 different "missions" to discover the history and world of Nikon. After a selected number of completed missions, the viewer is rewarded with downloadable wallpapers and screensavers. A great way to keep the viewer engaged and thinking about Nikon even when they are going about their daily duties on the computer!

From the moment I entered this award-winning website, it was clear that the designers had created a site that was meant to engage the viewer and allow them to be a participant in a fun learning experience while discovering the unique and in-depth history of Nikon. The main page is filled with sepia toned images and titles that when clicked on lead the viewer to start a mission and begin learning about that particular piece of Nikon's history. The background music on this page is very pleasant to listen to and has a cinematic quality to it. As if the viewer has just embarked on a journey and is in for an enjoyable quest. There is a "How To Play" section, however, I found that it was not really necessary as the navigation was intuitive and easy to understand. As you move around on the main page, a soft light guides you to the different missions and reminds you of the light from a camera.









The missions are comprised of either solving sliding or drag-and-drop puzzle pieces and fill-in-the-blank puzzles. The sliding puzzle piece missions are not my cup of tea, so
I was not able to solve those and see the resulting history information.
If I were designing this site, there would be an option where after the viewer had attempted to solve the sliding puzzle game, they could opt to still have access to the historical information. This is the only detriment I found in navigating and engaging in this website. When you try the fill-in-the-blank missions, you are able to click on a link that leads you to an article or paragraph that includes the answer. Once you finish a mission satisfactorily, you are transferred back to the main page and a "Mission Clear" stamp appears to let you know that you were successful.

By creating a game of completing missions where the viewer searches for answers or tries to solve puzzles, the designers made the history of Nikon which has the potential to be dry and even boring into a fun learning experience. The challenge of completing the puzzles competes with the desire to gain access to the information and makes for a uniquely interactive quest. The concept of the sliding and drag-and-drop puzzles is well thought out as the viewer is also tested on their knowledge of artificial intelligence techniques and facts outside of the history of Nikon. The sliding piece puzzles require the viewer to be knowledgeable of and adept at spatial reasoning. To solve "The Suburu Telescope" drag-and-drop puzzle game, the viewer needs to know which of these mountain ranges: Mauna Kea, Kilimanjaro, Mount Everest and Fuji, is tallest and rank them from highest to lowest.

Once you have started to solve a puzzle, your progress will be saved if you have to leave the website for any reason. This is a welcome feature as some of the puzzles are more challenging and most people would not want to start over upon returning to their last mission. I would encourage all of you to challenge yourself and try a few of these missions... it's a lot of fun! This Nikon website has taken many pages of Nikon history and given them new life with the most current programming technology and user interface design. I also appreciated the designer's unique border on the main page as it looks like you are in the middle of a history book. A nice touch in this age of digital media and lack of tactile objects to relate to and take hold of as many of us did in the now potentially waning age of printed publications.


I discovered this website on the "Stand Out Awards" website which was created with "the vision to provide recognition for outstanding websites and to serve as an inspiration to all of those who are looking for some of the best web design work from around the world. The best designers can showcase their work and receive the recognition they deserve." The "Discover Nikon's History!" website received its award on June 9th, 2009. The Stand Out Awards website,
SOA, is ready to take this website to a new level. And they are preparing a flash site fully loaded with login information and profiles for their winners. Currently, they are taking suggestions and ideas from their fan base. This is a website that I will be revisiting in the interest of discovering more unique websites like the Nikon site. Enjoy!

Tuesday, October 5, 2010

Studio/Artist Exploration - Craig McCraken

     One of the animators that originally sparked my interest in learning Adobe Flash was Craig McCraken. As part of a school project at the California Institute of the Arts, he created a short film in 1992 called Whoopass Stew! A Sticky Situation.
     This short film eventually became the basis of the TV Show “The Powerpuff Girls” and landed him a job at Hanna-Barbarbara studios working as the art director for 2 Stupid Dogs and Dexter's Laboratory. He began producing Powerpuff girls in 1995 which appeaed as a short film, and eventually became a series of full half hour episodes in 1998 lasting for 6 seasons and was the highest rated premier in Cartoon Network's history. It went on to win both Emmy and Annie awards in 2002. However, the animator was frustrated by the then standard process of producing storyboard and timing here in the US but shipping the content overseas to the Seoul based studio Rough Draft for the actual animation process. McCraken said is was frustrating not being there to actually supervise and the animation and felt it never had the same finesse as if the animation was done here.
     In 2004 he began work on the TV series animated entirely in Adobe Flash called “Foster's Home for Imaginary Friends” with Cartoon Network, winning both Emmy and Annie awards. With this series he set out to re-create the production pipeline. Before the 1980's all animation was produced and animated in the same building, until the studios found it more profitable to ship the animation work overseas. However after the arrival of inexpensive 2D digital animation software (specifically Adobe Flash), McCraken set out to re-establish the practice of production and animation again taking place in the same location. He and Eric Pringle set up a system where half the episodes were created here in the US and the other half were created by Boulder Media in Ireland.
After his experience creating Foster's Home in flash, he re-visited the Powerpuff Girls creating a feature length film in flash. He said producing the animation in flash really “cuts the animation phase of production practically in half. But the best thing on a Flash series is the animators are right down the hall – it makes doing retakes super easy. We make the whole cartoon in one building like the old days at Termite Terrace, though today it would be more like Terabyte Terrace.” In his interview at ColdHardFlash.com about the 10th aniversary of Powerpuff Girls, McCraken described the process of creating the girls into a very complex series of masked, nested symbols allowing them to move eyes, eybrows, pupils, cheeks, and hair over 20 different facial poses. Since the 3 girls models are practically identical, once the rigging was complete, all they had to do was change the colors and the hair for the other models.
     After seeing a roundtable discussion about current tv animation production at Siggraph in 2008 by one of the animators who worked on Fosters Home and has since gone on to work on many other current tv series and advertisement shorts all in flash, I started reading up a little about this process used and checked out some of these shows created in flash to see the quality they are able to create.

Friday, October 1, 2010

Design Exploration



Design Exploration
Part I of II
Oh By The Way….
Maybe I’m just biased because I’m a huge Pink Floyd fan, but I think this site is a GREAT way to promote an album. This particular site is promoting the Pink Floyd Box Set which includes all 14 of their studio albums. The albums are supposed to represent mini replicas of the original vinyl albums. It includes all kinds of other goodies like a poster and photos and such as well.
I first enjoyed being able to scroll through each album while watching the rainbow flying through the sky with its Dark Side of the Moon prism-ish feeling. You can listen to decent sized clips of two or three songs on each album without clicking on anything. You can flip the album over and view the track list and listen to a few clips of your choice. You can also click on any album of your choice instead of scrolling through them all one by one.
After visiting the site for awhile I noticed that the strands of the rainbow move in sync with the beats of each song, which I think is pretty cool… I feel this site, while still sort of simple, stays true to the Pink Floyd nature – strange, trippy and well executed - which leads me to my next exploration….




Design Exploration
Part II of II
Sonacom – Agence de creation et studio

I almost turned away from this site at first because it seemed simple and uninteresting. Nothing grabbed my attention right away. As soon as I read the blip aboput each sphere being a part of the creators world I immediately tried to catch and click the first sphere I saw flying across the screen. When you click on a sphere, it bursts into pieces, followed by some weird noise or song and starts creating these random images and shapes.
Then you realize that to the left, the color sphere is there. You cacn click anywhere on the color wheel and it will give you 8 different feelings and emotions – all represented by certain shades on the wheel. Clicking on any of these colors/feelings will change the color of the sphere and add a new color to the canvas. I must have sat there for a half-an-hour the first time I went to this page creating and listening to all the sounds.
I wish that the emotions and feelings were more in depth and if he had different spheres with different phrases or sayings to choose from it would have been great too. The only downfall is that once you create this trippy piece of work and want to use the “Save” option, it said page not found – for me anyway.